Unity3D – global Highscore for Android games without external tools

Sebastian Pohl - 19. April 2016

We recently released a little game into the wild: Just Jumping on the Google Playstore.

Beside creating an easy to pick-up game with some sort of addictive gameplay we wanted to create a bit of a competition by collecting global highscores.

There are many options on how to achieve this, most of them include external tools or libraries. And we wanted to avoid that. DIY it was…

What you need to collect global highscores:

  • A transfer method to get data from the device to where the scores a stored.
  • A place where you can collect the highscores. Preferably a web server with a database.
  • A way to identify players.
  • Methods to make cheating hard or impossible.

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